The animated short; ‘Looking at the Moon’ tells the story of Galileo assembling his telescope in 1609 as he prepares to look at the moon for the first time. The project was a showcase to Sky 's commissioning teams, as an example of how game engine assets could be repurposed across TV, Mobile, VR and Mixed reality formats.
Our technical team worked with Sky Immersive to develop techniques for performance motion capture straight to game engine, and document the process to create templates for future commissioning models at Sky.
10 min immersive & 16x9 animated short
Investigation into the efficiencies of XR Pipelines for Multi-Format content creation
Real-Time motion capture technology was used to capture rigged tracking data straight into a light-weight render of the Unity environment, allowing for instant animation and rapid iteration.
The project used a variety of new content creation pipelines including VR sculpting, AR facial capture and Optical MoCap allowing us to streamline the process and create templates for future commissioning models at Sky.
The resulting animated short 'Looking at the moon' tells the story of an unlikely friendship between Galileo and his Poncupine assistant 'Ponkie', as they fight against their differences (and a pesky mouse!) to change history as we know it. The short also features a VR companion game which extends the story world whilst repurposing the technical assets
The animation was developed by Sky Immersive and is being used as a showcase across the Sky commissioning teams as an example of how assets can be distributed across TV, Mobile, VR and Mixed reality formats.
This project helped showcase how game engine assets can be distributed across TV, Mobile, VR and Mixed reality formats.